GameMine answers the question: How important is a story in video games?

It used to be thought that video games are completely unable to tell a good story. Decades ago, this medium was in its infancy, and the art of game design was rather based on pioneering experience with gameplay & #8211; this alone was a difficult challenge; while history was considered the icing on the cake and was almost always underdeveloped.

However, technological progress, collective industry experience and video game ambitions have increased, and before we knew it, video games had deliberately created stories, many of which are now highly respected as having stories as good as any other medium. However, keeping the player's attention to the story the game is trying to tell has a dubious reputation. Sometimes, the hand may seem embarrassing, delaying the player from returning to the game. So the question remains ——— Do players pay attention to the video game storyline? GameMine has some thoughts on this subject.

When the story begins to draw in

In the past, there were more than a few games that had enriching, addictive, and even emotionally moving stories. GameMine explains that the game is an art form like any other, in which artists communicate and express themselves to their audience, and although the plot is not a strict requirement, more than a few game designers have many interesting stories to tell.

The medium of video games allows for unique story telling possibilities, and the fact that you can't experience them in any other art seems to be enough motivation for players to give them a chance. The ability to make choices in video games is difficult to provide in movies and books, but here it can be seamlessly integrated into any game. The smartest game designers will introduce a story that will make the player want to experience more of this type without overdoing the introduction or competing for his attention when it comes to gameplay. The perfect story of the game rather complements the rest of the experience, sometimes even told by the game itself, then it is much more certain that the plot will not be too intrusive.

What's more, sometimes there are games that lack gameplay; if a well-told story appears in them, it could be a defining element that saves the game from being colorless and ensuring that it will be remembered for longer. Whether it's an extraordinary character, a world of imagination, or any combination of these, when the story in the game is the only good thing to ask for, it is reasonable to assume that the player will give her his undivided attention.

When the story gets deeper

Unfortunately, there are situations when the stories in video games are not what they should be. As with other forms of art, it is perfectly possible for viewers to be misled by advertising, and sometimes even by programmers themselves when it comes to history. GameMine notes that this can lead directly to a sense of bitterness, disappointment and no hesitation when prompted to press the "skip" button to end the cutscene earlier.

In addition, it says a lot about the value of video games themselves. If the player is not interested in the story, there is often a large portion of gameplay that you can enjoy. Seriously, how many times have there been games that have tried to tell a story that was unnecessary as a result, burdensome and an additional obstacle to the challenges the player faces during real gameplay?

To sum up, in the case of video games, gameplay is an inseparable basic aspect, and everything else, including history, is secondary and therefore not necessary for many people. When players express an interest in speeding up or skipping stories, this makes logical sense, because this is not the most important thing they want to experience. GameMine notesthat even if the story arouses some interest of the player, sometimes it also comes down to the matter of time. In the event that the player has too little of it and must choose between watching the cutscene or skipping it to return to the game, does it make much sense to choose the latter option?

In short, when it comes to stopping and interest the player in the story, there are clear reasons for and against. GameMine  he concludes that it is the game designer who is responsible for creating a story that engages players without being intrusive and overusing their patience. Despite this, even then he must accept the fact that gameplay is the only key element that guarantees a proper experience.

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